Cavalieri's Principle

The area of a triangle is ½ · base · height. Why doesn't it matter where the top is? Think of the triangle as a stack of thin slices. Slide the top sideways: every slice moves but keeps its length, so the area stays the same.

The source code is at github.com/KirillOsenkov/LiveGeometry. It is written in .NET and Avalonia.

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